But if you hover over your Staff of Fireball, the cost is the same 35 Eitr no matter what your Elemental Magic skill level is. Hovering over your Elemental Magic skill tells you that it reduces Eitr cost. Then add the Queen buff for 300% total and observe again. Then get Rested bonus + armor for 200% total and observe again. What you should do is to equip the Eitr-weave Armor, cast a spell - like Fireball or Protection - and observe how long it takes you to regen back to full. Just because the UI shows a number (or conversely, doesn't show a number), it doesn't mean something doesn't work/is capped. Open your inventory and click the icon with triangle shape. You can check the effect of any BUFF that you have active on yourself. Originally posted by Psojed:So first of all, some basic info you should know. I think what happens is that the dot fully runs out, and subsequent shots dont refresh it but they increase the dot instance damage until the debuff goes out? Wait, what? There are crits in this game? I know theres a weak-neutral-strong system color-coded to gray-white-yellow for damage types but i never knew there was actually a crit mechanic? I could swear i kept hitting lox's and the dot damage went 27-36-44 or something of the sort. I've actually tested it as well and it seems like Crits can happen and that will cause the DoT to increase in damage, but having a non-crit happen after a Crit reduced the DoT damage for me. Its not double the damage so that rules out a second instance of the burn debuff so that can only mean that its a stacking debuff that has to cap at around 3 or 4 instances, maybe 5. Throw the first fireball, see what the dot value is then imediately shoot another one and you will see the mob burns for more. The dot effect from the fireball staff definitely stacks either up to 3 or 4 times. (And since the DoT effect can't stack, not much reason to spam fireballs) On top of that, even with just the Rested Bonus once you have decent Elemental Magic you can just Fireball, wait for the dot to fall off, then Fireball again, the Etir amount it costs should regen by the time the dot falls off. Honestly I feel like the Robes are highly unnecessary as the Fenrir Gear movement bonus is better when just blowing through low level content with Magic and the Carapace or even Padded Gear is better for defense when fighting Mistlands content, the bonus Regen isn't really necessary especially since you can just use a Stamina weapon while you wait for it to regen and chug Mana Pots if you want. Now what stacks and what doesn't stack is the question. Rested definitely effects Etir regen even though it's not listed. Afaik rested buff has „only“ following effects: Originally posted by Gregomoto:Not sure if the rested buff effects eitr regen at all.
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